![]() So where are some instances apart for SKSE, ENB and dll-files where you at least need to manually extract the files yourself. Manually extracting such mods and creating your own mod-archive is my recommendation here. ![]() ![]() Trying to achieve a stable skyrim run with 200+ modifications if. For such mods it's often recommended to re-package into your own mod yourself.Īs Ultimate Skyrim revealed, where's also a couple mods around that don't use fomod-installer but something called BAIN that also can give problems. I have also seen plenty of mod guides for SE, but SE just isnt usable for me. Where's also a few inefficiently-packaged mods around what don't include fomod-installer but does include multiple different variants into various sub-folders and to get a working setup you'll need to manually extract one (or more) of the sub-folders that fits your choice yourself. ![]() I'm not even sure if Skyrim correctly handles so large bsa. The exception is if a mod somehow includes a bsa what's larger than 2 GB but I'm only aware of this being the case with 3DNPC. Apart for SKSE, ENB(oost) and the dll for crash fixes where's normally no reason to manually install. ![]()
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